Welcome! Please choose your fate.

Hello! I'm Kane, a UK-based game developer, UI designer, audio nerd, retro game collector, rhythm gamer, railfan, etc etc... (too many more hobbies to count!)Here you can find all of my projects under the ALCHEMYGAMEWORKS banner, examples of my UI design work, and my history with Development Support.


Game Projects

RREV: Racing Revolution

RACING REVOLUTION is my passion project. It's a stylish, anime inspired arcade racer with life sim elements.Driven by the want desire to join Team REVOLUTION, you take to the streets to make a name for yourself. Neo Mersey Bay will never be the same again. Join the racing revolution.


Project Sena (Working Title)

A survival horror RPG inspired by the work Squaresoft did with the Parasite Eve franchise in the late 90s. Codenamed Project Sena lovingly after the author of the original novel, Hideaki Sena.


DEADLINE

A short high-octane FPS where you are constantly racing against the lifebar. Once the deadline comes around, that's it! You're dead! Keep the adrenaline flowing to prolong the inevitable.Developed in Unity as a portfolio piece showcasing game design, UI and audio work.


Projects are always in the works! Check back some time. :)

ALCHEMYGAMEWORKS, 2024.

QA/Dev Support

PlayStation London Studio (2019-2024)

London Studio, developers of Blood & Truth, PlayStation VR World and more iconic PlayStation franchises were creating an online multiplayer action game set in a modern-fantasy London known as Project Camden.My time at the studio was spent testing our custom PlayStation 5 engine:

  • Testing of editor core functionality.

  • Exploratory testing of specific workflows and areas. (eg: visual scripting, behaviour trees and UI)

  • Collaboration with engine developers to test new features before they're checked into the main branch.

  • Management of test case suites.

  • Training and management of external testers.

  • Development of new workflows, workflow improvements and assistant tools.


Sony Interactive Entertainment Europe (2017-2019)

Quality Assurance for first-party and third-party titles for PlayStation consoles and handhelds.

ALCHEMYGAMEWORKS, 2024.

Get in touch.

Wanna talk about something? How about working together? Get in touch with me here.

Thanks!

I'll do my best to respond to you in a timely manner. Speak soon!

UI Design

RACING REVOLUTION

Various stages of UI designs, mockups and implementations from my game RACING REVOLUTION.Clicking on a thumbnail will open a lightbox with additional info.Tools used:


A Hat in Time

Contracted work for A Hat in Time. Designed the interfaces in Photoshop and then passed on to client for additional touchups and Unreal Engine implementation.See more on the Game UI Database.Tools used:

Available now on the following storefronts:


Misc. Works

Works produced not for any particular project, but instead for fun. Clicking on a thumbnail will open a lightbox with additional info.Tools used:

ALCHEMYGAMEWORKS, 2024.

Resume &
Work History

Work History


PlayStation London Studio (2019-2024)

Senior Development Support (Tools)

Responsible for the testing of tools, including our custom in-house PS5 engine Soho. This required exploratory testing of upcoming features to ensure that they were stable enough for the rest of the development team to use.I also created a C# .NET tool to help the Development Support team utilise the engine's Replay system in a much more user friendly way.


PlayStation Studios QA (2017-2019)

Functionality Tester


Skills


Languages

  • English (Native)

  • Japanese (Actively Learning)

Programming Languages

  • C#

  • Python

Game Engines

  • Unity

  • Unreal Engine 5

  • Soho (Custom SIE PS5 Engine)

Multimedia Tools

  • Affinity Designer

  • Adobe Photoshop

  • Adobe Illustrator

  • Autodesk Maya

Audio Tools

  • FL Studio

  • Native Instruments Maschine

  • Adobe Audition

  • Firelight Technologies FMOD

  • Audiokinetic Wwise

Production Tools

  • Atlassian JIRA

  • Atlassian Confluence

  • Atlassian Trello

  • TestRail

  • Notion

  • Figma

  • Miro


Education History


University of Bolton

BSc (Hons) Games Design
Grade: First Class

Covering:

  • Game Design

  • Game Narrative

  • Programming in Java and Unity

  • 3D Game Art in Maya

  • Level Design in Unreal Engine 4


City of Liverpool College Arts Center

Games Development
Grade: Distinction

Covering:

  • 3D Game Art in Maya

  • Level Design in Unreal Engine 3


References available upon request.

ALCHEMYGAMEWORKS, 2024.